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    Aether3D Game Engine
    
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| ▼Nae3d | |
| ▼NFileSystem | |
| CFileContentsData | |
| CAudioClip | Audio clip | 
| CAudioSourceComponent | Contains an audio clip and methods to play it | 
| CCameraComponent | Camera views the scene. GameObject containing a camera component must also contain a TransformComponent to render anything | 
| CComputeShader | Shader program containing a compute shader | 
| CDirectionalLightComponent | Directional light illuminates the Scene from a given direction. Ideal for sunlight | 
| CFont | Contains glyphs loaded from AngelCode BMFont files. For Mac there is a compatible program called BMGlyph | 
| CGameObject | GameObject is composed of components that define its behavior | 
| CMaterial | Material is used to render a mesh | 
| CMesh | Contains a mesh. Can contain submeshes | 
| CMeshRendererComponent | Contains a Mesh | 
| CPointLightComponent | Point light illuminates the scene from a given position into all directions | 
| CQuaternion | Stores an orientation | 
| CRenderTexture | Render texture | 
| CScene | Contains game objects in a transform hierarchy | 
| ▼CShader | Shader program containing a vertex and pixel shader | 
| CIntDefaultedToMinusOne | Wraps an int that is defaulted to -1. Needed for uniform handling | 
| CSpotLightComponent | Spot light illuminates the scene from a given position with a viewing cone | 
| CSpriteRendererComponent | Renders sprites | 
| CTextRendererComponent | Contains text | 
| CTexture2D | 2D texture | 
| CTextureBase | Base class for textures | 
| CTextureCube | Cube Map texture | 
| CTransformComponent | Stores a position and an orientation | 
| CVec3 | 3-component vector | 
| CVec4 | 4-component vector | 
| CWindowEvent | Window event is a key press, close event, mouse click etc | 
 1.8.11