Contains a Mesh.  
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#include <MeshRendererComponent.hpp>
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class  | GameObject | 
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class  | Scene | 
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          | class GameObject* ae3d::MeshRendererComponent::GetGameObject  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
 
  
  
      
        
          | class Mesh* ae3d::MeshRendererComponent::GetMesh  | 
          ( | 
           | ) | 
           | 
         
       
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inline   | 
  
 
 
      
        
          | std::string ae3d::MeshRendererComponent::GetSerialized  | 
          ( | 
           | ) | 
           const | 
        
      
 
- Returns
 - Textual representation of component. 
 
 
 
      
        
          | void ae3d::MeshRendererComponent::SetMaterial  | 
          ( | 
          class Material *  | 
          material,  | 
        
        
           | 
           | 
          int  | 
          subMeshIndex  | 
        
        
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          ) | 
           |  | 
        
      
 
- Parameters
 - 
  
    | material | Material.  | 
    | subMeshIndex | Sub mesh index.  | 
  
   
 
 
      
        
          | void ae3d::MeshRendererComponent::SetMesh  | 
          ( | 
          Mesh *  | 
          aMesh | ) | 
           | 
        
      
 
 
The documentation for this class was generated from the following file: