Contains a Mesh.
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#include <MeshRendererComponent.hpp>
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class | GameObject |
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class | Scene |
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class GameObject* ae3d::MeshRendererComponent::GetGameObject |
( |
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const |
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inline |
class Mesh* ae3d::MeshRendererComponent::GetMesh |
( |
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inline |
std::string ae3d::MeshRendererComponent::GetSerialized |
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const |
- Returns
- Textual representation of component.
void ae3d::MeshRendererComponent::SetMaterial |
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class Material * |
material, |
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int |
subMeshIndex |
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) |
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- Parameters
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material | Material. |
subMeshIndex | Sub mesh index. |
void ae3d::MeshRendererComponent::SetMesh |
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Mesh * |
aMesh | ) |
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The documentation for this class was generated from the following file: