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Aether3D Game Engine
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Contains glyphs loaded from AngelCode BMFont files. For Mac there is a compatible program called BMGlyph. More...
#include <Font.hpp>
Public Member Functions | |
| Font () | |
| Constructor. | |
| void | LoadBMFont (class Texture2D *fontTex, const FileSystem::FileContentsData &metaData) |
| Texture2D * | GetTexture () |
| int | TextWidth (const char *text) const |
Friends | |
| class | TextRendererComponent |
Contains glyphs loaded from AngelCode BMFont files. For Mac there is a compatible program called BMGlyph.
| void ae3d::Font::LoadBMFont | ( | class Texture2D * | fontTex, |
| const FileSystem::FileContentsData & | metaData | ||
| ) |
| fontTex | Font texture. No outline support. |
| metaData | BMFont metadata. Must be text or binary. |
| int ae3d::Font::TextWidth | ( | const char * | text | ) | const |
1.8.11