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Aether3D Game Engine
|
Functions | |
| void | Create (int width, int height, WindowCreateFlags flags) |
| void | GetSize (int &outWidth, int &outHeight) |
| bool | IsOpen () |
| void | PumpEvents () |
| Reads events from windowing system to be used in PollEvent depending on platform. | |
| bool | PollEvent (WindowEvent &outEvent) |
| void | SetTitle (const char *title) |
| void | SwapBuffers () |
| Displays the contents of the screen. | |
| void ae3d::Window::Create | ( | int | width, |
| int | height, | ||
| WindowCreateFlags | flags | ||
| ) |
Creates a window and rendering context.
| width | Width in pixels or 0 to use desktop width. |
| height | Height in pixels or 0 to use desktop height. |
| flags | Bitmask of creation flags. |
| void ae3d::Window::GetSize | ( | int & | outWidth, |
| int & | outHeight | ||
| ) |
| outWidth | Returns window width in pixels. |
| outHeight | Returns window height in pixels. |
| bool ae3d::Window::IsOpen | ( | ) |
| bool ae3d::Window::PollEvent | ( | WindowEvent & | outEvent | ) |
Reads and discards the most recent event.
| void ae3d::Window::SetTitle | ( | const char * | title | ) |
| title | Title. |
1.8.11