Render texture.  
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#include <RenderTexture.hpp>
 | 
| enum   | DataType { UByte, 
Float
 } | 
|   | Data type. 
  | 
|   | 
 | 
| 
int  | width = 0 | 
|   | Width in pixels. 
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|   | 
| 
int  | height = 0 | 
|   | Height in pixels. 
  | 
|   | 
| 
unsigned  | handle = 0 | 
|   | Graphics API handle. 
  | 
|   | 
| 
TextureWrap  | wrap = TextureWrap::Repeat | 
|   | Wrapping controls how coordinates outside 0-1 are interpreted. 
  | 
|   | 
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TextureFilter  | filter = TextureFilter::Nearest | 
|   | Filtering mode. 
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|   | 
| 
Vec4  | scaleOffset { 1, 1, 0, 0 } | 
|   | Scale (tiling) and offset. 
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|   | 
| 
Mipmaps  | mipmaps = Mipmaps::None | 
|   | Mipmaps. 
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|   | 
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float  | anisotropy = 1 | 
|   | Anisotropy. 
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|   | 
| 
ColorSpace  | colorSpace = ColorSpace::RGB | 
|   | Color space. 
  | 
|   | 
| 
bool  | opaque = true | 
|   | Is the texture opaque. 
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|   | 
| 
bool  | isRenderTexture = false | 
|   | Is the texture a render texture. 
  | 
|   | 
      
        
          | void ae3d::RenderTexture::Create2D  | 
          ( | 
          int  | 
          width,  | 
        
        
           | 
           | 
          int  | 
          height,  | 
        
        
           | 
           | 
          DataType  | 
          dataType,  | 
        
        
           | 
           | 
          TextureWrap  | 
          wrap,  | 
        
        
           | 
           | 
          TextureFilter  | 
          filter  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
- Parameters
 - 
  
    | width | Width.  | 
    | height | Height.  | 
    | dataType | Data type.  | 
    | wrap | Wrapping mode.  | 
    | filter | Filtering mode.  | 
  
   
 
 
      
        
          | void ae3d::RenderTexture::CreateCube  | 
          ( | 
          int  | 
          dimension,  | 
        
        
           | 
           | 
          DataType  | 
          dataType,  | 
        
        
           | 
           | 
          TextureWrap  | 
          wrap,  | 
        
        
           | 
           | 
          TextureFilter  | 
          filter  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
- Parameters
 - 
  
    | dimension | Dimension.  | 
    | dataType | Data type.  | 
    | wrap | Wrapping mode.  | 
    | filter | Filtering mode.  | 
  
   
 
 
  
  
      
        
          | DataType ae3d::RenderTexture::GetDataType  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | bool ae3d::RenderTexture::IsCube  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
- Returns
 - True, if the texture is a cube map. 
 
 
 
The documentation for this class was generated from the following file: