Renders sprites.
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#include <SpriteRendererComponent.hpp>
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class | GameObject |
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class | Scene |
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| class GameObject* ae3d::SpriteRendererComponent::GetGameObject |
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const |
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inline |
| std::string ae3d::SpriteRendererComponent::GetSerialized |
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const |
- Returns
- Textual representation of component.
| void ae3d::SpriteRendererComponent::SetTexture |
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class TextureBase * |
texture, |
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const struct Vec3 & |
position, |
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const Vec3 & |
dimensionPixels, |
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const struct Vec4 & |
tintColor |
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) |
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Adds a texture to be rendered. The same texture can be added multiple times.
- Parameters
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| texture | Texture. |
| position | Position relative to the component's transform. |
| dimensionPixels | Dimension in pixels. |
| tintColor | Tint color in range 0-1. |
TODO [2015-03-28]: Set pivot, maybe also rotation.
The documentation for this class was generated from the following file: