Point light illuminates the scene from a given position into all directions.
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#include <PointLightComponent.hpp>
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class | GameObject |
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class | Scene |
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Point light illuminates the scene from a given position into all directions.
| bool ae3d::PointLightComponent::CastsShadow |
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const |
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inline |
- Returns
- True, if the light casts a shadow.
| class GameObject* ae3d::PointLightComponent::GetGameObject |
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const |
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inline |
| float ae3d::PointLightComponent::GetRadius |
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const |
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inline |
| std::string ae3d::PointLightComponent::GetSerialized |
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const |
| void ae3d::PointLightComponent::SetCastShadow |
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bool |
enable, |
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int |
shadowMapSize |
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) |
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- Parameters
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| enable | If true, the light will cast a shadow. |
| shadowMapSize | Shadow map size in pixels. If it's invalid, it falls back to 512. |
| void ae3d::PointLightComponent::SetRadius |
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float |
aRadius | ) |
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inline |
The documentation for this class was generated from the following file: