Aether3D Game Engine
Public Attributes | List of all members
ae3d::FileSystem::FileContentsData Struct Reference

#include <FileSystem.hpp>

Public Attributes

std::vector< unsigned char > data
 File content bytes.
 
std::string path
 File path.
 
bool isLoaded = false
 True if data has been loaded from path.
 

Detailed Description

File contents.


The documentation for this struct was generated from the following file: