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ae3d
FileSystem
FileContentsData
Public Attributes
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ae3d::FileSystem::FileContentsData Struct Reference
#include <
FileSystem.hpp
>
Public Attributes
std::vector< unsigned char >
data
File content bytes.
std::string
path
File path.
bool
isLoaded
= false
True if data has been loaded from path.
Detailed Description
File contents.
The documentation for this struct was generated from the following file:
FileSystem.hpp
Generated on Mon Jul 4 2016 15:40:48 for Aether3D Game Engine by
1.8.11