Contains an audio clip and methods to play it.  
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#include <AudioSourceComponent.hpp>
Contains an audio clip and methods to play it. 
- See also
 - AudioClip 
 
 
  
  
      
        
          | class GameObject* ae3d::AudioSourceComponent::GetGameObject  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
      
        
          | std::string ae3d::AudioSourceComponent::GetSerialized  | 
          ( | 
           | ) | 
           const | 
        
      
 
- Returns
 - Textual representation of component. 
 
 
 
  
  
      
        
          | bool ae3d::AudioSourceComponent::Is3D  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
- Returns
 - True, if clips played through this source will be affected by this game object's and camera's position. 
 
 
 
  
  
      
        
          | void ae3d::AudioSourceComponent::Set3D  | 
          ( | 
          bool  | 
          enable | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
- Parameters
 - 
  
    | enable | True, if clips played through this source will be affected by this GameObject's and camera's position.  | 
  
   
 
 
      
        
          | void ae3d::AudioSourceComponent::SetClipId  | 
          ( | 
          unsigned  | 
          audioClipId | ) | 
           | 
        
      
 
- Parameters
 - 
  
    | audioClipId | Audio clip id.  | 
  
   
 
 
The documentation for this class was generated from the following file: