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Aether3D Game Engine
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| ▼Nae3d | |
| ▼NFileSystem | |
| CFileContentsData | |
| CAudioClip | Audio clip |
| CAudioSourceComponent | Contains an audio clip and methods to play it |
| CCameraComponent | Camera views the scene. Game Object containing a camera component must also contain a transform component to render anything |
| CDirectionalLightComponent | Directional light illuminates the scene from a given direction. Ideal for sunlight |
| CFont | Contains glyphs loaded from AngelCode BMFont files. For Mac there is a compatible program called BMGlyph |
| CGameObject | GameObject is composed of components that define its behavior |
| CMaterial | Material is used to render a mesh |
| CMesh | Contains a mesh. Can contain submeshes |
| CMeshRendererComponent | Contains a mesh |
| CQuaternion | Stores an orientation |
| CRenderTexture | Render texture |
| CScene | Contains game objects in a transform hierarchy |
| ▼CShader | Shader program containing a vertex and pixel shader |
| CIntDefaultedToMinusOne | Wraps an int that is defaulted to -1. Needed for uniform handling |
| CSpriteRendererComponent | Renders sprites |
| CTextRendererComponent | Contains text loaded from AngelCode BMFont: http://www.angelcode.com/products/bmfont/ |
| CTexture2D | 2D texture |
| CTextureBase | Base class for textures |
| CTextureCube | Cube Map texture |
| CTransformComponent | Stores a position and an orientation |
| CVec3 | 3-component vector |
| CVec4 | 4-component vector |
| CWindowEvent | Window event is a key press, close event, mouse click etc |
1.8.9.1