Cube Map texture.  
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#include <TextureCube.hpp>
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int  | width = 0 | 
|   | Width in pixels. 
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int  | height = 0 | 
|   | Height in pixels. 
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unsigned  | handle = 0 | 
|   | Graphics API handle. 
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TextureWrap  | wrap = TextureWrap::Repeat | 
|   | Wrapping controls how coordinates outside 0-1 are interpreted. 
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TextureFilter  | filter = TextureFilter::Nearest | 
|   | Filtering mode. 
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Mipmaps  | mipmaps = Mipmaps::None | 
|   | Mipmaps. 
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Vec4  | scaleOffset { 1, 1, 0, 0 } | 
|   | Scale (tiling) and offset. 
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bool  | opaque = true | 
|   | Is the texture opaque. 
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float  | anisotropy = 1 | 
|   | Anisotropy. 
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|   | 
- Parameters
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    | negX | Negative X axis texture.  | 
    | posX | Positive X axis texture.  | 
    | negY | Negative X axis texture.  | 
    | posY | Positive X axis texture.  | 
    | negZ | Negative X axis texture.  | 
    | posZ | Positive X axis texture.  | 
    | wrap | Wrapping mode.  | 
    | filter | Filtering mode.  | 
    | mipmaps | Should mipmaps be generated and used.  | 
  
   
 
 
  
  
      
        
          | const std::string& ae3d::TextureCube::NegX  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
- Returns
 - Negative X texture path. 
 
 
 
  
  
      
        
          | const std::string& ae3d::TextureCube::NegY  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
- Returns
 - Negative Y texture path. 
 
 
 
  
  
      
        
          | const std::string& ae3d::TextureCube::NegZ  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
- Returns
 - Negative Z texture path. 
 
 
 
  
  
      
        
          | const std::string& ae3d::TextureCube::PosX  | 
          ( | 
           | ) | 
           const | 
         
       
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inline   | 
  
 
- Returns
 - Positive X texture path. 
 
 
 
  
  
      
        
          | const std::string& ae3d::TextureCube::PosY  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
- Returns
 - Positive Y texture path. 
 
 
 
  
  
      
        
          | const std::string& ae3d::TextureCube::PosZ  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
- Returns
 - Positive Z texture path. 
 
 
 
The documentation for this class was generated from the following file: