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    Aether3D Game Engine
    
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Functions | |
| void | Create (int width, int height, WindowCreateFlags flags) | 
| void | GetSize (int &outWidth, int &outHeight) | 
| bool | IsOpen () | 
| void | PumpEvents () | 
| Reads events from windowing system to be used in PollEvent depending on platform.  | |
| bool | PollEvent (WindowEvent &outEvent) | 
| void | SetTitle (const char *title) | 
| void | SwapBuffers () | 
| Displays the contents of the screen.  | |
| void ae3d::Window::Create | ( | int | width, | 
| int | height, | ||
| WindowCreateFlags | flags | ||
| ) | 
Creates a window and rendering context.
| width | Width in pixels or 0 to use desktop width. | 
| height | Height in pixels or 0 to use desktop height. | 
| flags | Bitmask of creation flags. | 
| void ae3d::Window::GetSize | ( | int & | outWidth, | 
| int & | outHeight | ||
| ) | 
| outWidth | Returns window width in pixels. | 
| outHeight | Returns window height in pixels. | 
| bool ae3d::Window::IsOpen | ( | ) | 
| bool ae3d::Window::PollEvent | ( | WindowEvent & | outEvent | ) | 
Reads and discards the most recent event.
| void ae3d::Window::SetTitle | ( | const char * | title | ) | 
| title | Title. | 
 1.8.9.1