GameObject is composed of components that define its behavior.
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#include <GameObject.hpp>
GameObject is composed of components that define its behavior.
template<class T >
T* ae3d::GameObject::GetComponent |
( |
| ) |
const |
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inline |
- Returns
- The first component of type T or null if there is no such component.
const std::string& ae3d::GameObject::GetName |
( |
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const |
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inline |
- Returns
- Game Object's name.
std::string ae3d::GameObject::GetSerialized |
( |
| ) |
const |
- Returns
- Game Object's contents excluding components
void ae3d::GameObject::SetName |
( |
const char * |
aName | ) |
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inline |
The documentation for this class was generated from the following file: