Contains text loaded from AngelCode BMFont: http://www.angelcode.com/products/bmfont/.  
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#include <TextRendererComponent.hpp>
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class  | GameObject | 
|   | 
| 
class  | Scene | 
|   | 
Contains text loaded from AngelCode BMFont: http://www.angelcode.com/products/bmfont/. 
 
      
        
          | std::string ae3d::TextRendererComponent::GetSerialized  | 
          ( | 
           | ) | 
           const | 
        
      
 
- Returns
 - Textual representation of component. 
 
 
 
      
        
          | void ae3d::TextRendererComponent::SetColor  | 
          ( | 
          const struct Vec4 &  | 
          color | ) | 
           | 
        
      
 
 
      
        
          | void ae3d::TextRendererComponent::SetFont  | 
          ( | 
          class Font *  | 
          font | ) | 
           | 
        
      
 
 
      
        
          | void ae3d::TextRendererComponent::SetShader  | 
          ( | 
          ShaderType  | 
          shaderType | ) | 
           | 
        
      
 
 
      
        
          | void ae3d::TextRendererComponent::SetText  | 
          ( | 
          const char *  | 
          text | ) | 
           | 
        
      
 
- Parameters
 - 
  
    | text | Text. Characters not in font are rendered empty.  | 
  
   
 
 
The documentation for this class was generated from the following file: