Contains text loaded from AngelCode BMFont: http://www.angelcode.com/products/bmfont/.
More...
#include <TextRendererComponent.hpp>
|
|
class | GameObject |
| |
|
class | Scene |
| |
Contains text loaded from AngelCode BMFont: http://www.angelcode.com/products/bmfont/.
| std::string ae3d::TextRendererComponent::GetSerialized |
( |
| ) |
const |
- Returns
- Textual representation of component.
| void ae3d::TextRendererComponent::SetColor |
( |
const struct Vec4 & |
color | ) |
|
| void ae3d::TextRendererComponent::SetFont |
( |
class Font * |
font | ) |
|
| void ae3d::TextRendererComponent::SetShader |
( |
ShaderType |
shaderType | ) |
|
| void ae3d::TextRendererComponent::SetText |
( |
const char * |
text | ) |
|
- Parameters
-
| text | Text. Characters not in font are rendered empty. |
The documentation for this class was generated from the following file: