Aether3D Game Engine
Public Member Functions | Static Public Member Functions | List of all members
ae3d::Material Class Reference

Material is used to render a mesh. More...

#include <Material.hpp>

Public Member Functions

ShaderGetShader () const
 
bool IsValidShader () const
 
void Apply ()
 Applies the uniforms into the shader. Called internally.
 
void SetBackFaceCulling (bool enable)
 
void SetMatrix (const char *name, const Matrix44 &matrix)
 
void SetShader (Shader *shader)
 
void SetTexture (const char *name, Texture2D *texture)
 
void SetTexture (const char *name, TextureCube *texture)
 
void SetRenderTexture (const char *name, RenderTexture *renderTexture)
 
void SetInt (const char *name, int value)
 
void SetFloat (const char *name, float value)
 
void SetVector (const char *name, const Vec3 &vec3)
 
void SetVector (const char *name, const Vec4 &vec)
 

Static Public Member Functions

static void SetGlobalRenderTexture (const char *name, RenderTexture *renderTexture)
 

Detailed Description

Material is used to render a mesh.

Member Function Documentation

Shader* ae3d::Material::GetShader ( ) const
inline
Returns
shader.
bool ae3d::Material::IsValidShader ( ) const
Returns
True if the shader exists and has been compiled and linked successfully.
void ae3d::Material::SetBackFaceCulling ( bool  enable)
inline
Parameters
enableEnable backface culling. Defaults to true.
void ae3d::Material::SetFloat ( const char *  name,
float  value 
)
Parameters
nameFloat uniform name.
valueValue.
static void ae3d::Material::SetGlobalRenderTexture ( const char *  name,
RenderTexture renderTexture 
)
static

Sets a texture into every material, overriding textures set by SetTexture.

Parameters
nameTexture uniform name.
renderTextureRender texture.
void ae3d::Material::SetInt ( const char *  name,
int  value 
)
Parameters
nameInteger uniform name.
valueValue.
void ae3d::Material::SetMatrix ( const char *  name,
const Matrix44 &  matrix 
)
Parameters
nameName. This is a uniform in the shader.
matrix4x4 matrix.
void ae3d::Material::SetRenderTexture ( const char *  name,
RenderTexture renderTexture 
)
Parameters
nameTexture uniform name.
renderTextureRender texture.
void ae3d::Material::SetShader ( Shader shader)
Parameters
shaderShader.
void ae3d::Material::SetTexture ( const char *  name,
Texture2D texture 
)
Parameters
nameName. This is a uniform in the shader.
textureTexture.
void ae3d::Material::SetTexture ( const char *  name,
TextureCube texture 
)
Parameters
nameTexture uniform name.
textureTexture.
void ae3d::Material::SetVector ( const char *  name,
const Vec3 vec3 
)
Parameters
nameVector uniform name.
vec3Vector.
void ae3d::Material::SetVector ( const char *  name,
const Vec4 vec 
)
Parameters
nameName. This is a uniform in the shader.
vecVector.

The documentation for this class was generated from the following file: