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Font.hpp
1
#ifndef FONT_H
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#define FONT_H
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namespace
ae3d
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{
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namespace
FileSystem
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{
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struct
FileContentsData;
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}
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class
Font
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{
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public
:
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Font
();
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void
LoadBMFont(
class
Texture2D
* fontTex,
const
FileSystem::FileContentsData
& metaData );
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Texture2D
*
GetTexture
() {
return
texture; }
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int
TextWidth(
const
char
* text )
const
;
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private
:
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friend
class
TextRendererComponent
;
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struct
Character
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{
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float
x = 0, y = 0;
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float
width = 0, height = 0;
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float
xOffset = 0, yOffset = 0;
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float
xAdvance = 0;
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};
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void
CreateVertexBuffer(
const
char
* text,
const
struct
Vec4
& color,
class
VertexBuffer& outVertexBuffer )
const
;
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void
LoadBMFontMetaText(
const
FileSystem::FileContentsData
& metaData);
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void
LoadBMFontMetaBinary(
const
FileSystem::FileContentsData
& metaData);
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int
spacing[ 2 ];
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int
padding[ 4 ];
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int
lineHeight = 32;
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int
base = 32;
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Character chars[ 256 ];
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Texture2D
* texture =
nullptr
;
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};
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}
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#endif
ae3d::Font::GetTexture
Texture2D * GetTexture()
Definition:
Font.hpp:25
ae3d::Font
Contains glyphs loaded from AngelCode BMFont files. For Mac there is a compatible program called BMGl...
Definition:
Font.hpp:12
ae3d
Definition:
AudioClip.hpp:4
ae3d::Vec4
4-component vector.
Definition:
Vec3.hpp:351
ae3d::TextRendererComponent
Contains text.
Definition:
TextRendererComponent.hpp:10
ae3d::Texture2D
2D texture.
Definition:
Texture2D.hpp:17
ae3d::FileSystem::FileContentsData
Definition:
FileSystem.hpp:12
Generated on Mon Jul 4 2016 15:40:48 for Aether3D Game Engine by
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