1 #ifndef AUDIO_SOURCE_COMPONENT     2 #define AUDIO_SOURCE_COMPONENT    16         bool Is3D()
 const { 
return is3D; }
    22         void Set3D( 
bool enable ) { is3D = enable; }
    34         static int Type() { 
return 3; }
    37         static unsigned New();
 Definition: AudioClip.hpp:4
 
void Play() const 
Plays the clip. 
 
std::string GetSerialized() const 
 
class GameObject * GetGameObject() const 
Definition: AudioSourceComponent.hpp:13
 
void Set3D(bool enable)
Definition: AudioSourceComponent.hpp:22
 
GameObject is composed of components that define its behavior. 
Definition: GameObject.hpp:9
 
Contains an audio clip and methods to play it. 
Definition: AudioSourceComponent.hpp:9
 
void SetClipId(unsigned audioClipId)
 
bool Is3D() const 
Definition: AudioSourceComponent.hpp:16