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Aether3D Game Engine
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This is the complete list of members for ae3d::SpriteRendererComponent, including all inherited members.
| Clear() | ae3d::SpriteRendererComponent | |
| GameObject (defined in ae3d::SpriteRendererComponent) | ae3d::SpriteRendererComponent | friend |
| GetGameObject() const | ae3d::SpriteRendererComponent | inline |
| GetSerialized() const | ae3d::SpriteRendererComponent | |
| operator=(const SpriteRendererComponent &other) | ae3d::SpriteRendererComponent | |
| Scene (defined in ae3d::SpriteRendererComponent) | ae3d::SpriteRendererComponent | friend |
| SetTexture(class TextureBase *texture, const struct Vec3 &position, const Vec3 &dimensionPixels, const struct Vec4 &tintColor) | ae3d::SpriteRendererComponent | |
| SpriteRendererComponent() | ae3d::SpriteRendererComponent | |
| SpriteRendererComponent(const SpriteRendererComponent &other) | ae3d::SpriteRendererComponent | |
| ~SpriteRendererComponent() | ae3d::SpriteRendererComponent |
1.8.11