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Aether3D Game Engine
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This is the complete list of members for ae3d::SpriteRendererComponent, including all inherited members.
Clear() | ae3d::SpriteRendererComponent | |
GameObject (defined in ae3d::SpriteRendererComponent) | ae3d::SpriteRendererComponent | friend |
GetGameObject() const | ae3d::SpriteRendererComponent | inline |
GetSerialized() const | ae3d::SpriteRendererComponent | |
operator=(const SpriteRendererComponent &other) | ae3d::SpriteRendererComponent | |
Scene (defined in ae3d::SpriteRendererComponent) | ae3d::SpriteRendererComponent | friend |
SetTexture(class TextureBase *texture, const struct Vec3 &position, const Vec3 &dimensionPixels, const struct Vec4 &tintColor) | ae3d::SpriteRendererComponent | |
SpriteRendererComponent() | ae3d::SpriteRendererComponent | |
SpriteRendererComponent(const SpriteRendererComponent &other) | ae3d::SpriteRendererComponent | |
~SpriteRendererComponent() | ae3d::SpriteRendererComponent |