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Aether3D Game Engine
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This is the complete list of members for ae3d::Material, including all inherited members.
| Apply() | ae3d::Material | |
| GetShader() const | ae3d::Material | inline |
| IsValidShader() const | ae3d::Material | |
| SetBackFaceCulling(bool enable) | ae3d::Material | inline |
| SetFloat(const char *name, float value) | ae3d::Material | |
| SetGlobalRenderTexture(const char *name, RenderTexture *renderTexture) | ae3d::Material | static |
| SetInt(const char *name, int value) | ae3d::Material | |
| SetMatrix(const char *name, const Matrix44 &matrix) | ae3d::Material | |
| SetRenderTexture(const char *name, RenderTexture *renderTexture) | ae3d::Material | |
| SetShader(Shader *shader) | ae3d::Material | |
| SetTexture(const char *name, Texture2D *texture) | ae3d::Material | |
| SetTexture(const char *name, TextureCube *texture) | ae3d::Material | |
| SetVector(const char *name, const Vec3 &vec3) | ae3d::Material | |
| SetVector(const char *name, const Vec4 &vec) | ae3d::Material |
1.8.9.1