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Aether3D Game Engine
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This is the complete list of members for ae3d::TextRendererComponent, including all inherited members.
GameObject (defined in ae3d::TextRendererComponent) | ae3d::TextRendererComponent | friend |
GetGameObject() const | ae3d::TextRendererComponent | inline |
GetSerialized() const | ae3d::TextRendererComponent | |
operator=(const TextRendererComponent &other) | ae3d::TextRendererComponent | |
Scene (defined in ae3d::TextRendererComponent) | ae3d::TextRendererComponent | friend |
SetColor(const struct Vec4 &color) | ae3d::TextRendererComponent | |
SetFont(class Font *font) | ae3d::TextRendererComponent | |
SetShader(ShaderType shaderType) | ae3d::TextRendererComponent | |
SetText(const char *text) | ae3d::TextRendererComponent | |
ShaderType enum name | ae3d::TextRendererComponent | |
TextRendererComponent() | ae3d::TextRendererComponent | |
TextRendererComponent(const TextRendererComponent &other) | ae3d::TextRendererComponent | |
~TextRendererComponent() | ae3d::TextRendererComponent |