1 #ifndef AUDIO_SOURCE_COMPONENT 
    2 #define AUDIO_SOURCE_COMPONENT 
   25         static int Type() { 
return 3; }
 
   28         static unsigned New();
 
Definition: AudioClip.hpp:4
 
void Play() const 
Plays the clip. 
 
std::string GetSerialized() const 
 
GameObject is composed of components that define its behavior. 
Definition: GameObject.hpp:9
 
Contains an audio clip and methods to play it. 
Definition: AudioSourceComponent.hpp:9
 
void SetClipId(unsigned audioClipId)