Aether3D Game Engine
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 CAether3D_APIHandles DLL loading and engine object creation
 CAudioHandles audio
 CCameraPerspective or orthographic camera
 CKeyboardInputReads keyboard
 CMaterialStores material properties for Mesh. Their names/values are directly mapped into shader uniforms
 CMatrix44Row-major 4x4 Matrix
 CModelContains meshes loaded from Aether3D's own .ae3d file format
 CMouseInputReads mouse
 CQuaternionStores an orientation
 CRendererRenders models and UI
 CSceneStores scene in a scene graph
 CSceneGraphNodeScene Graph Node. Models, Lights and Cameras are derived from this class
 CTexture2D or Cube Map texture
 CVec33-component vector
 CVec44-component vector