Aether3D
Game Engine
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2D or Cube Map texture. More...
#include <Texture.hpp>
Public Types | |
enum | Filter { Point, Linear, Anisotropic8, Anisotropic16 } |
Filter. | |
enum | Tiling { Repeat, Clamp } |
Tiling. | |
Public Member Functions | |
virtual | ~Texture () |
Destructor. | |
virtual int | Height () const =0 |
virtual int | Width () const =0 |
2D or Cube Map texture.
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pure virtual |
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pure virtual |