Aether3D
Game Engine
Public Types | Public Member Functions | List of all members
Texture Class Referenceabstract

2D or Cube Map texture. More...

#include <Texture.hpp>

Public Types

enum  Filter { Point, Linear, Anisotropic8, Anisotropic16 }
 Filter.
 
enum  Tiling { Repeat, Clamp }
 Tiling.
 

Public Member Functions

virtual ~Texture ()
 Destructor.
 
virtual int Height () const =0
 
virtual int Width () const =0
 

Detailed Description

2D or Cube Map texture.

Member Function Documentation

◆ Height()

virtual int Texture::Height ( ) const
pure virtual
Returns
Height in pixels.

◆ Width()

virtual int Texture::Width ( ) const
pure virtual
Returns
Width in pixels.

The documentation for this class was generated from the following file: