Reads mouse.  
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#include <MouseInput.hpp>
 | 
| virtual void  | GetPosition (int &outX, int &outY) const | 
|   | 
| virtual void  | SetPosition (int x, int y) const | 
|   | 
| virtual void  | SetRelative (bool enable) const | 
|   | 
| virtual void  | ShowCursor (bool enable) const | 
|   | 
| virtual bool  | IsDown (ae3d::mouseinput::Enum button) const | 
|   | 
◆ GetPosition()
  
  
      
        
          | virtual void MouseInput::GetPosition  | 
          ( | 
          int &  | 
          outX,  | 
         
        
           | 
           | 
          int &  | 
          outY  | 
         
        
           | 
          ) | 
           |  const | 
         
       
   | 
  
virtual   | 
  
 
- Parameters
 - 
  
    | outX | If relative movement is false, cursor's X screen coordinate relative to upper-left corner is returned here.  | 
    | outY | If relative movement is false, cursor's Y screen coordinate relative to upper-left corner is returned here.  | 
  
   
 
 
◆ IsDown()
  
  
      
        
          | virtual bool MouseInput::IsDown  | 
          ( | 
          ae3d::mouseinput::Enum  | 
          button | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
- Parameters
 - 
  
  
 
- Returns
 - True, if button is down, false otherwise. 
 
 
 
◆ SetPosition()
  
  
      
        
          | virtual void MouseInput::SetPosition  | 
          ( | 
          int  | 
          x,  | 
         
        
           | 
           | 
          int  | 
          y  | 
         
        
           | 
          ) | 
           |  const | 
         
       
   | 
  
virtual   | 
  
 
- Parameters
 - 
  
    | x | X screen coordinate.  | 
    | y | Y screen coordinate.  | 
  
   
 
 
◆ SetRelative()
  
  
      
        
          | virtual void MouseInput::SetRelative  | 
          ( | 
          bool  | 
          enable | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
- Parameters
 - 
  
    | enable | Relative movement status. If true, GetPosition returns values relative to the prior state. Defaults to false.  | 
  
   
 
 
◆ ShowCursor()
  
  
      
        
          | virtual void MouseInput::ShowCursor  | 
          ( | 
          bool  | 
          enable | ) | 
           const | 
         
       
   | 
  
virtual   | 
  
 
- Parameters
 - 
  
    | enable | True, if cursor will be shown, false otherwise.  | 
  
   
 
 
The documentation for this class was generated from the following file: