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Aether3D Game Engine
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This is the complete list of members for ae3d::Vec3, including all inherited members.
| Cross(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
| Distance(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
| DistanceSquared(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
| Dot(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
| IsAlmost(const Vec3 &v2) const | ae3d::Vec3 | inline |
| Length() const | ae3d::Vec3 | inline |
| Max2(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
| Min2(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
| Normalized() const | ae3d::Vec3 | inline |
| operator*(const Vec3 &v) const | ae3d::Vec3 | inline |
| operator*(float f) const | ae3d::Vec3 | inline |
| operator*=(float f) | ae3d::Vec3 | inline |
| operator*=(const Vec3 &v) | ae3d::Vec3 | inline |
| operator+(const Vec3 &v) const | ae3d::Vec3 | inline |
| operator+(float f) const | ae3d::Vec3 | inline |
| operator+=(const Vec3 &v) | ae3d::Vec3 | inline |
| operator-() const | ae3d::Vec3 | inline |
| operator-(const Vec3 &v) const | ae3d::Vec3 | inline |
| operator-=(const Vec3 &v) | ae3d::Vec3 | inline |
| operator/(float f) const | ae3d::Vec3 | inline |
| operator/(const Vec3 &v) const | ae3d::Vec3 | inline |
| operator/=(float f) | ae3d::Vec3 | inline |
| operator=(Vec3 &&) noexcept=default | ae3d::Vec3 | |
| operator=(const Vec3 &v) | ae3d::Vec3 | inline |
| Reflect(const Vec3 &vec, const Vec3 &normal) | ae3d::Vec3 | inlinestatic |
| Vec3() (defined in ae3d::Vec3) | ae3d::Vec3 | inline |
| Vec3(Vec3 &&v) noexcept=default | ae3d::Vec3 | |
| Vec3(const Vec3 &other) noexcept=default | ae3d::Vec3 | |
| Vec3(float ax, float ay, float az) noexcept | ae3d::Vec3 | inline |
| x | ae3d::Vec3 | |
| y | ae3d::Vec3 | |
| z | ae3d::Vec3 | |
| Zero() | ae3d::Vec3 | inline |
1.8.11