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Aether3D Game Engine
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This is the complete list of members for ae3d::Vec3, including all inherited members.
Cross(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
Distance(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
DistanceSquared(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
Dot(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
IsAlmost(const Vec3 &v2) const | ae3d::Vec3 | inline |
Length() const | ae3d::Vec3 | inline |
Max2(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
Min2(const Vec3 &v1, const Vec3 &v2) | ae3d::Vec3 | inlinestatic |
Normalized() const | ae3d::Vec3 | inline |
operator*(const Vec3 &v) const | ae3d::Vec3 | inline |
operator*(float f) const | ae3d::Vec3 | inline |
operator*=(float f) | ae3d::Vec3 | inline |
operator*=(const Vec3 &v) | ae3d::Vec3 | inline |
operator+(const Vec3 &v) const | ae3d::Vec3 | inline |
operator+(float f) const | ae3d::Vec3 | inline |
operator+=(const Vec3 &v) | ae3d::Vec3 | inline |
operator-() const | ae3d::Vec3 | inline |
operator-(const Vec3 &v) const | ae3d::Vec3 | inline |
operator-=(const Vec3 &v) | ae3d::Vec3 | inline |
operator/(float f) const | ae3d::Vec3 | inline |
operator/(const Vec3 &v) const | ae3d::Vec3 | inline |
operator/=(float f) | ae3d::Vec3 | inline |
operator=(Vec3 &&) noexcept=default | ae3d::Vec3 | |
operator=(const Vec3 &v) | ae3d::Vec3 | inline |
Reflect(const Vec3 &vec, const Vec3 &normal) | ae3d::Vec3 | inlinestatic |
Vec3() (defined in ae3d::Vec3) | ae3d::Vec3 | inline |
Vec3(Vec3 &&v) noexcept=default | ae3d::Vec3 | |
Vec3(const Vec3 &other) noexcept=default | ae3d::Vec3 | |
Vec3(float ax, float ay, float az) noexcept | ae3d::Vec3 | inline |
x | ae3d::Vec3 | |
y | ae3d::Vec3 | |
z | ae3d::Vec3 | |
Zero() | ae3d::Vec3 | inline |