Aether3D Game Engine
ae3d::Scene Member List

This is the complete list of members for ae3d::Scene, including all inherited members.

Add(class GameObject *gameObject)ae3d::Scene
Deserialize(const FileSystem::FileContentsData &serialized, std::vector< GameObject > &outGameObjects, std::map< std::string, class Texture2D * > &outTexture2Ds, std::map< std::string, class Material * > &outMaterials, std::vector< class Mesh * > &outMeshes) const ae3d::Scene
DeserializeResult enum nameae3d::Scene
GetSerialized() const ae3d::Scene
Remove(GameObject *gameObject)ae3d::Scene
Render()ae3d::Scene
SetSkybox(class TextureCube *skyTexture)ae3d::Scene