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Aether3D Game Engine
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This is the complete list of members for ae3d::Scene, including all inherited members.
Add(class GameObject *gameObject) | ae3d::Scene | |
Deserialize(const FileSystem::FileContentsData &serialized, std::vector< GameObject > &outGameObjects, std::map< std::string, class Texture2D * > &outTexture2Ds, std::map< std::string, class Material * > &outMaterials, std::vector< class Mesh * > &outMeshes) const | ae3d::Scene | |
DeserializeResult enum name | ae3d::Scene | |
GetSerialized() const | ae3d::Scene | |
Remove(GameObject *gameObject) | ae3d::Scene | |
Render() | ae3d::Scene | |
SetSkybox(class TextureCube *skyTexture) | ae3d::Scene |