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Aether3D Game Engine
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This is the complete list of members for ae3d::Material, including all inherited members.
Apply() | ae3d::Material | |
DepthFunction enum name | ae3d::Material | |
GetDepthFunction() const | ae3d::Material | inline |
GetShader() | ae3d::Material | inline |
IsBackFaceCulled() const | ae3d::Material | inline |
IsValidShader() const | ae3d::Material | |
LessOrEqualWriteOn enum value (defined in ae3d::Material) | ae3d::Material | |
NoneWriteOff enum value (defined in ae3d::Material) | ae3d::Material | |
SetBackFaceCulling(bool enable) | ae3d::Material | inline |
SetDepthFunction(DepthFunction aDepthFunction) | ae3d::Material | inline |
SetFloat(const char *name, float value) | ae3d::Material | |
SetGlobalRenderTexture(const char *name, class RenderTexture *renderTexture) | ae3d::Material | static |
SetInt(const char *name, int value) | ae3d::Material | |
SetMatrix(const char *name, const Matrix44 &matrix) | ae3d::Material | |
SetRenderTexture(const char *name, RenderTexture *renderTexture) | ae3d::Material | |
SetShader(Shader *shader) | ae3d::Material | |
SetTexture(const char *name, class Texture2D *texture) | ae3d::Material | |
SetTexture(const char *name, class TextureCube *texture) | ae3d::Material | |
SetVector(const char *name, const Vec3 &vec3) | ae3d::Material | |
SetVector(const char *name, const Vec4 &vec) | ae3d::Material |