5 #include <unordered_map>    48         void SetMatrix( 
const char* name, 
const Matrix44& matrix );
    67         void SetInt( 
const char* name, 
int value );
    71         void SetFloat( 
const char* name, 
float value );
    83         static std::unordered_map< std::string, RenderTexture* > sTexRTs;
    85         std::unordered_map< std::string, float > floats;
    86         std::unordered_map< std::string, int > ints;
    87         std::unordered_map< std::string, Vec3 > vec3s;
    88         std::unordered_map< std::string, Vec4 > vec4s;
    89         std::unordered_map< std::string, Texture2D* > tex2ds;
    90         std::unordered_map< std::string, TextureCube* > texCubes;
    91         std::unordered_map< std::string, RenderTexture* > texRTs;
    92         std::unordered_map< std::string, Matrix44 > mat4s;
    94         DepthFunction depthFunction = DepthFunction::LessOrEqualWriteOn;
    95         bool cullBackFaces = 
true;
 Material is used to render a mesh. 
Definition: Material.hpp:14
 
void SetVector(const char *name, const Vec3 &vec3)
 
class Shader * GetShader()
Definition: Material.hpp:26
 
Definition: AudioClip.hpp:4
 
bool IsBackFaceCulled() const 
Definition: Material.hpp:35
 
4-component vector. 
Definition: Vec3.hpp:351
 
void Apply()
Applies the uniforms into the shader. Called internally. 
 
3-component vector. 
Definition: Vec3.hpp:12
 
void SetFloat(const char *name, float value)
 
void SetTexture(const char *name, class Texture2D *texture)
 
void SetDepthFunction(DepthFunction aDepthFunction)
Definition: Material.hpp:44
 
Render texture. 
Definition: RenderTexture.hpp:12
 
DepthFunction GetDepthFunction() const 
Definition: Material.hpp:41
 
void SetInt(const char *name, int value)
 
void SetBackFaceCulling(bool enable)
Definition: Material.hpp:38
 
static void SetGlobalRenderTexture(const char *name, class RenderTexture *renderTexture)
 
Cube Map texture. 
Definition: TextureCube.hpp:18
 
Shader program containing a vertex and pixel shader. 
Definition: Shader.hpp:26
 
void SetMatrix(const char *name, const Matrix44 &matrix)
 
void SetRenderTexture(const char *name, RenderTexture *renderTexture)
 
bool IsValidShader() const 
 
2D texture. 
Definition: Texture2D.hpp:17
 
DepthFunction
Depth function used when rendering a mesh using material. 
Definition: Material.hpp:18
 
void SetShader(Shader *shader)