1 #ifndef DIRECTIONAL_LIGHT_HPP
2 #define DIRECTIONAL_LIGHT_HPP
5 #include "RenderTexture.hpp"
28 static int Type() {
return 6; }
31 static unsigned New();
34 static DirectionalLightComponent* Get(
unsigned index );
36 RenderTexture shadowMap;
37 bool castsShadow =
false;
Definition: AudioClip.hpp:4
Directional light illuminates the scene from a given direction. Ideal for sunlight.
Definition: DirectionalLightComponent.hpp:10
void SetCastShadow(bool enable, int shadowMapSize)
GameObject is composed of components that define its behavior.
Definition: GameObject.hpp:9
bool CastsShadow() const
Definition: DirectionalLightComponent.hpp:14
std::string GetSerialized() const
Contains game objects in a transform hierarchy.
Definition: Scene.hpp:16