1 #ifndef TRANSFORM_COMPONENT_H     2 #define TRANSFORM_COMPONENT_H     7 #include "Quaternion.hpp"    39         void MoveUp( 
float amount );
    59         const Matrix44& 
GetVrView()
 const { 
return hmdView; }
    61         const Matrix44& 
GetVrView()
 const { 
return Matrix44::identity; }
    80         static int Type() { 
return 2; }
    83         static unsigned New();
    89         static void UpdateLocalMatrices();
    91         void SolveLocalMatrix();
 
Definition: AudioClip.hpp:4
 
3-component vector. 
Definition: Vec3.hpp:12
 
GameObject is composed of components that define its behavior. 
Definition: GameObject.hpp:9
 
Stores an orientation. 
Definition: Quaternion.hpp:12
 
Contains game objects in a transform hierarchy. 
Definition: Scene.hpp:17