1 #ifndef TRANSFORM_COMPONENT_H 2 #define TRANSFORM_COMPONENT_H 7 #include "Quaternion.hpp" 39 void MoveUp(
float amount );
59 const Matrix44&
GetVrView()
const {
return hmdView; }
61 const Matrix44&
GetVrView()
const {
return Matrix44::identity; }
80 static int Type() {
return 2; }
83 static unsigned New();
89 static void UpdateLocalMatrices();
91 void SolveLocalMatrix();
Definition: AudioClip.hpp:4
3-component vector.
Definition: Vec3.hpp:12
GameObject is composed of components that define its behavior.
Definition: GameObject.hpp:9
Stores an orientation.
Definition: Quaternion.hpp:12
Contains game objects in a transform hierarchy.
Definition: Scene.hpp:17