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    Aether3D Game Engine
    
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This is the complete list of members for ae3d::Quaternion, including all inherited members.
| Conjugate() const | ae3d::Quaternion | inline | 
| CreateFromAxisAngle(const Vec3 &axis, float angleDeg) | ae3d::Quaternion | inlinestatic | 
| FindTwist(const Vec3 &axis) const | ae3d::Quaternion | inline | 
| FromAxisAngle(const Vec3 &axis, float angleDeg) | ae3d::Quaternion | inline | 
| FromEuler(const Vec3 &euler) | ae3d::Quaternion | inlinestatic | 
| FromMatrix(const Matrix44 &mat) | ae3d::Quaternion | inline | 
| GetAxisAngle(Vec3 &outAxis, float &outAngleRad) const | ae3d::Quaternion | inline | 
| GetEuler() const | ae3d::Quaternion | inline | 
| GetMatrix(Matrix44 &outMatrix) const | ae3d::Quaternion | inline | 
| Normalize() | ae3d::Quaternion | inline | 
| operator!=(const Quaternion &q) const | ae3d::Quaternion | inline | 
| operator*(const Vec3 &vec) const | ae3d::Quaternion | inline | 
| operator*(const Quaternion &aQ) const | ae3d::Quaternion | inline | 
| operator=(Quaternion &&) noexcept=default | ae3d::Quaternion | |
| operator=(const Quaternion &)=default | ae3d::Quaternion | |
| operator==(const Quaternion &q) const | ae3d::Quaternion | inline | 
| Quaternion() | ae3d::Quaternion | inline | 
| Quaternion(const Vec3 &vec, float aW) | ae3d::Quaternion | inline | 
| Quaternion(const Quaternion &v)=default | ae3d::Quaternion | |
| Quaternion(Quaternion &&v) noexcept=default | ae3d::Quaternion | |
| w | ae3d::Quaternion | |
| x | ae3d::Quaternion | |
| y | ae3d::Quaternion | |
| z | ae3d::Quaternion | 
 1.8.9.1