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Aether3D Game Engine
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This is the complete list of members for ae3d::Quaternion, including all inherited members.
Conjugate() const | ae3d::Quaternion | inline |
CreateFromAxisAngle(const Vec3 &axis, float angleDeg) | ae3d::Quaternion | inlinestatic |
FindTwist(const Vec3 &axis) const | ae3d::Quaternion | inline |
FromAxisAngle(const Vec3 &axis, float angleDeg) | ae3d::Quaternion | inline |
FromEuler(const Vec3 &euler) | ae3d::Quaternion | inlinestatic |
FromMatrix(const Matrix44 &mat) | ae3d::Quaternion | inline |
GetAxisAngle(Vec3 &outAxis, float &outAngleRad) const | ae3d::Quaternion | inline |
GetEuler() const | ae3d::Quaternion | inline |
GetMatrix(Matrix44 &outMatrix) const | ae3d::Quaternion | inline |
Normalize() | ae3d::Quaternion | inline |
operator!=(const Quaternion &q) const | ae3d::Quaternion | inline |
operator*(const Vec3 &vec) const | ae3d::Quaternion | inline |
operator*(const Quaternion &aQ) const | ae3d::Quaternion | inline |
operator=(Quaternion &&) noexcept=default | ae3d::Quaternion | |
operator=(const Quaternion &)=default | ae3d::Quaternion | |
operator==(const Quaternion &q) const | ae3d::Quaternion | inline |
Quaternion() | ae3d::Quaternion | inline |
Quaternion(const Vec3 &vec, float aW) | ae3d::Quaternion | inline |
Quaternion(const Quaternion &v)=default | ae3d::Quaternion | |
Quaternion(Quaternion &&v) noexcept=default | ae3d::Quaternion | |
w | ae3d::Quaternion | |
x | ae3d::Quaternion | |
y | ae3d::Quaternion | |
z | ae3d::Quaternion |