![]() |
Aether3D Game Engine
|
This is the complete list of members for ae3d::Scene, including all inherited members.
Add(class GameObject *gameObject) | ae3d::Scene | |
Deserialize(const FileSystem::FileContentsData &serialized, std::vector< GameObject > &outGameObjects) const | ae3d::Scene | |
DeserializeResult enum name | ae3d::Scene | |
GetSerialized() const | ae3d::Scene | |
Remove(GameObject *gameObject) | ae3d::Scene | |
Render() | ae3d::Scene | |
SetSkybox(const class TextureCube *skyTexture) | ae3d::Scene |