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Aether3D
Game Engine
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This is the complete list of members for Model, including all inherited members.
| AddChild(SceneGraphNode *child) | SceneGraphNode | virtual |
| ApplyAnimation(int firstKeyFrame, int lastKeyFrame)=0 | Model | pure virtual |
| Children() | SceneGraphNode | inlinevirtual |
| children | SceneGraphNode | |
| CleanDirties() | SceneGraphNode | |
| ContainsChild(const SceneGraphNode *node) const | SceneGraphNode | virtual |
| dirtyTransform | SceneGraphNode | protected |
| EnableWireframe(bool enable)=0 | Model | pure virtual |
| FindFirstChildWithName(const char *name, SceneGraphNode **outNode) | SceneGraphNode | virtual |
| GetAABB(Vec3 &outMin, Vec3 &outMax) const =0 | Model | pure virtual |
| GetLayerMask() const | SceneGraphNode | inlinevirtual |
| GetMeshJointNames(const std::string &meshName) const =0 | Model | pure virtual |
| GetMeshMaterial(const char *meshName)=0 | Model | pure virtual |
| GetMeshNames() const =0 | Model | pure virtual |
| GetName() const | SceneGraphNode | inlinevirtual |
| GetPath() const =0 | Model | pure virtual |
| GetPosition() const | SceneGraphNode | inlinevirtual |
| GetRotation() const | SceneGraphNode | inlinevirtual |
| GetScale() const | SceneGraphNode | inlinevirtual |
| GetType() const | SceneGraphNode | inlinevirtual |
| IsDirty() const | SceneGraphNode | inline |
| layerMask | SceneGraphNode | protected |
| modelMatrix | SceneGraphNode | |
| name | SceneGraphNode | protected |
| parent | SceneGraphNode | protected |
| Parent() | SceneGraphNode | inlinevirtual |
| position | SceneGraphNode | protected |
| RegisterScene(Scene *scene) | SceneGraphNode | static |
| Root() | SceneGraphNode | virtual |
| rotation | SceneGraphNode | protected |
| scale | SceneGraphNode | protected |
| SceneGraphNode() | SceneGraphNode | |
| SetLayerMask(unsigned mask) | SceneGraphNode | inlinevirtual |
| SetMaterialForMesh(Material *material, const std::string &meshName)=0 | Model | pure virtual |
| SetMaterialForMeshSubstring(Material *material, const std::string &meshNameSubstring)=0 | Model | pure virtual |
| SetName(const std::string &newName) | SceneGraphNode | inlinevirtual |
| SetPosition(const Vec3 &aPosition) | SceneGraphNode | inlinevirtual |
| SetRotation(const Quaternion &aRotation) | SceneGraphNode | inlinevirtual |
| SetScale(float aScale) | SceneGraphNode | inlinevirtual |
| SolveMatrices() | SceneGraphNode | virtual |
| type | SceneGraphNode | protected |
| Type enum name | SceneGraphNode | |
| UnregisterScene() | SceneGraphNode | static |
| ~Model() (defined in Model) | Model | inlinevirtual |
| ~SceneGraphNode() | SceneGraphNode | virtual |
1.8.17