|
Aether3D
Game Engine
|
- Member Aether3D_API::MakeTexture (const char *left, const char *right, const char *top, const char *bottom, const char *front, const char *back)
- Document sides also in API-friendly way: "positive z" etc.
- Member Camera::ScreenPoint (const Vec3 &worldPoint) const =0
- More specific.
- Member Quaternion::FindTwist (const Vec3 &axis) const
- in radians? )