Aether3D
Game Engine
Vec3 Member List

This is the complete list of members for Vec3, including all inherited members.

Cross(const Vec3 &v1, const Vec3 &v2)Vec3inlinestatic
Distance(const Vec3 &v1, const Vec3 &v2)Vec3inlinestatic
DistanceSquared(const Vec3 &v1, const Vec3 &v2)Vec3inlinestatic
Dot(const Vec3 &v1, const Vec3 &v2)Vec3inlinestatic
IsAlmost(const Vec3 &v) constVec3inline
Length() constVec3inline
Max2(const Vec3 &v1, const Vec3 &v2)Vec3inlinestatic
Min2(const Vec3 &v1, const Vec3 &v2)Vec3inlinestatic
Normalized() constVec3inline
operator!=(const Vec3 &v) constVec3inline
operator*(const Vec3 &v) constVec3inline
operator*(float f) constVec3inline
operator*=(float f)Vec3inline
operator*=(const Vec3 &v)Vec3inline
operator+(const Vec3 &v) constVec3inline
operator+(float f) constVec3inline
operator+=(const Vec3 &v)Vec3inline
operator-() constVec3inline
operator-(const Vec3 &v) constVec3inline
operator-=(const Vec3 &v)Vec3inline
operator/(float f) constVec3inline
operator/(const Vec3 &v) constVec3inline
operator/=(float f)Vec3inline
operator=(const Vec3 &v)Vec3inline
operator==(const Vec3 &v) constVec3inline
Reflect(const Vec3 &vec, const Vec3 &normal)Vec3inlinestatic
Vec3(const Vec3 &other)=defaultVec3inline
Vec3()Vec3inline
Vec3(float ax, float ay, float az)Vec3inline
x (defined in Vec3)Vec3
y (defined in Vec3)Vec3
z (defined in Vec3)Vec3
Zero()Vec3inline