Aether3D
Game Engine
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This is the complete list of members for Matrix44, including all inherited members.
bias | Matrix44 | static |
identity | Matrix44 | static |
InitFrom(const float *data) | Matrix44 | |
InverseTranspose(const float m[16], float *out) | Matrix44 | static |
Invert(const Matrix44 &matrix, Matrix44 &out) | Matrix44 | static |
m | Matrix44 | |
MakeIdentity() | Matrix44 | |
MakeLookAt(const Vec3 &eye, const Vec3 ¢er, const Vec3 &up) | Matrix44 | |
MakeProjection(float fovDegrees, float aspect, float nearDepth, float farDepth) | Matrix44 | |
MakeProjection(float left, float right, float bottom, float top, float nearDepth, float farDepth) | Matrix44 | |
MakeRotationXYZ(float xDeg, float yDeg, float zDeg) | Matrix44 | |
Matrix44() | Matrix44 | inline |
Matrix44(float xDeg, float yDeg, float zDeg) | Matrix44 | inline |
Matrix44(const Matrix44 &other) | Matrix44 | |
Matrix44(const float *data) | Matrix44 | explicit |
Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &out) | Matrix44 | static |
operator=(const Matrix44 &other) | Matrix44 | inline |
Print() const | Matrix44 | |
Scale(float x, float y, float z) | Matrix44 | |
TransformDirection(const Vec3 &dir, const Matrix44 &mat, Vec3 *out) | Matrix44 | static |
TransformPoint(const Vec4 &vec, const Matrix44 &mat, Vec4 *out) | Matrix44 | static |
TransformPoint(const Vec3 &vec, const Matrix44 &mat, Vec3 *out) | Matrix44 | static |
Translate(const Vec3 &v) | Matrix44 | |
Transpose(Matrix44 &out) const | Matrix44 |