Aether3D Game Engine
Public Types | Public Member Functions | List of all members
Texture Class Referenceabstract

2D or Cube Map texture. More...

#include <Texture.hpp>

Public Types

enum  Filter { Point, Linear, Anisotropic8, Anisotropic16 }
enum  Tiling { Repeat, Clamp }

Public Member Functions

virtual ~Texture ()
virtual int Height () const =0
virtual int Width () const =0

Detailed Description

2D or Cube Map texture.

Member Function Documentation

virtual int Texture::Height ( ) const
pure virtual
Height in pixels.
virtual int Texture::Width ( ) const
pure virtual
Width in pixels.

The documentation for this class was generated from the following file: