Aether3D Game Engine
SceneGraphNode Member List

This is the complete list of members for SceneGraphNode, including all inherited members.

AddChild(SceneGraphNode *child)SceneGraphNodevirtual
childrenSceneGraphNode
Children()SceneGraphNodeinlinevirtual
CleanDirties()SceneGraphNode
ContainsChild(const SceneGraphNode *node) const SceneGraphNodevirtual
dirtyTransformSceneGraphNodeprotected
FindFirstChildWithName(const char *name, SceneGraphNode **outNode)SceneGraphNodevirtual
GetLayerMask() const SceneGraphNodeinlinevirtual
GetName() const SceneGraphNodeinlinevirtual
GetPosition() const SceneGraphNodeinlinevirtual
GetRotation() const SceneGraphNodeinlinevirtual
GetScale() const SceneGraphNodeinlinevirtual
GetType() const SceneGraphNodeinlinevirtual
IsDirty() const SceneGraphNodeinline
layerMaskSceneGraphNodeprotected
modelMatrixSceneGraphNode
nameSceneGraphNodeprotected
Parent()SceneGraphNodeinlinevirtual
parentSceneGraphNodeprotected
positionSceneGraphNodeprotected
RegisterScene(Scene *scene)SceneGraphNodestatic
Root()SceneGraphNodevirtual
rotationSceneGraphNodeprotected
scaleSceneGraphNodeprotected
SceneGraphNode()SceneGraphNode
SetLayerMask(unsigned mask)SceneGraphNodeinlinevirtual
SetName(const std::string &newName)SceneGraphNodeinlinevirtual
SetPosition(const Vec3 &aPosition)SceneGraphNodeinlinevirtual
SetRotation(const Quaternion &aRotation)SceneGraphNodeinlinevirtual
SetScale(float aScale)SceneGraphNodeinlinevirtual
SolveMatrices()SceneGraphNodevirtual
typeSceneGraphNodeprotected
Type enum nameSceneGraphNode
UnregisterScene()SceneGraphNodestatic
~SceneGraphNode()SceneGraphNodevirtual