Aether3D Game Engine
Scene Member List

This is the complete list of members for Scene, including all inherited members.

Add(Camera *camera)=0Scenepure virtual
Add(Light *light)=0Scenepure virtual
Add(Model *model)=0Scenepure virtual
GetColliders(int screenX, int screenY, CollisionTest collisionTest, float maxDepth) const =0Scenepure virtual
GetColliders(const Vec3 &aabbMin, const Vec3 &aabbMax, CollisionTest collisionTest) const =0Scenepure virtual
GetMaterial(const char *name)=0Scenepure virtual
GetModel(const char *name)=0Scenepure virtual
GetNonRTCamera()=0Scenepure virtual
LoadFromFile(const std::string &path)=0Scenepure virtual
OnNodeAdded(SceneGraphNode *node)=0Scenepure virtual
Remove(SceneGraphNode *node)=0Scenepure virtual
RootNode()=0Scenepure virtual
SaveToFile(const char *path)=0Scenepure virtual
SetSkybox(const Texture *cubeMap)=0Scenepure virtual
~Scene()Sceneinlinevirtual