Aether3D Game Engine
Model Member List

This is the complete list of members for Model, including all inherited members.

AddChild(SceneGraphNode *child)SceneGraphNodevirtual
ApplyAnimation(int firstKeyFrame, int lastKeyFrame)=0Modelpure virtual
childrenSceneGraphNode
Children()SceneGraphNodeinlinevirtual
CleanDirties()SceneGraphNode
ContainsChild(const SceneGraphNode *node) const SceneGraphNodevirtual
dirtyTransformSceneGraphNodeprotected
FindFirstChildWithName(const char *name, SceneGraphNode **outNode)SceneGraphNodevirtual
GetAABB(Vec3 &outMin, Vec3 &outMax) const =0Modelpure virtual
GetLayerMask() const SceneGraphNodeinlinevirtual
GetMeshJointNames(const std::string &meshName) const =0Modelpure virtual
GetMeshMaterial(const char *meshName)=0Modelpure virtual
GetMeshNames() const =0Modelpure virtual
GetName() const SceneGraphNodeinlinevirtual
GetPath() const =0 (defined in Model)Modelpure virtual
GetPosition() const SceneGraphNodeinlinevirtual
GetRotation() const SceneGraphNodeinlinevirtual
GetScale() const SceneGraphNodeinlinevirtual
GetType() const SceneGraphNodeinlinevirtual
IsDirty() const SceneGraphNodeinline
layerMaskSceneGraphNodeprotected
modelMatrixSceneGraphNode
nameSceneGraphNodeprotected
Parent()SceneGraphNodeinlinevirtual
parentSceneGraphNodeprotected
positionSceneGraphNodeprotected
RegisterScene(Scene *scene)SceneGraphNodestatic
Root()SceneGraphNodevirtual
rotationSceneGraphNodeprotected
scaleSceneGraphNodeprotected
SceneGraphNode()SceneGraphNode
SetLayerMask(unsigned mask)SceneGraphNodeinlinevirtual
SetMaterialForMesh(Material *material, const std::string &meshName)=0Modelpure virtual
SetMaterialForMeshSubstring(Material *material, const std::string &meshNameSubstring)=0Modelpure virtual
SetName(const std::string &newName)SceneGraphNodeinlinevirtual
SetPosition(const Vec3 &aPosition)SceneGraphNodeinlinevirtual
SetRotation(const Quaternion &aRotation)SceneGraphNodeinlinevirtual
SetScale(float aScale)SceneGraphNodeinlinevirtual
SolveMatrices()SceneGraphNodevirtual
Type enum nameSceneGraphNode
typeSceneGraphNodeprotected
UnregisterScene()SceneGraphNodestatic
~Model() (defined in Model)Modelinlinevirtual
~SceneGraphNode()SceneGraphNodevirtual