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Aether3D
Game Engine
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This is the complete list of members for Scene, including all inherited members.
| Add(Camera *camera)=0 | Scene | pure virtual |
| Add(Light *light)=0 | Scene | pure virtual |
| Add(Model *model)=0 | Scene | pure virtual |
| GetColliders(int screenX, int screenY, CollisionTest collisionTest, float maxDepth) const =0 | Scene | pure virtual |
| GetColliders(const Vec3 &aabbMin, const Vec3 &aabbMax, CollisionTest collisionTest) const =0 | Scene | pure virtual |
| GetMaterial(const char *name)=0 | Scene | pure virtual |
| GetModel(const char *name)=0 | Scene | pure virtual |
| GetNonRTCamera()=0 | Scene | pure virtual |
| LoadFromFile(const char *path)=0 | Scene | pure virtual |
| OnNodeAdded(SceneGraphNode *node)=0 | Scene | pure virtual |
| Remove(SceneGraphNode *node)=0 | Scene | pure virtual |
| RootNode()=0 | Scene | pure virtual |
| SaveToFile(const char *path)=0 | Scene | pure virtual |
| SetSkybox(const Texture *cubeMap)=0 | Scene | pure virtual |
| ~Scene() | Scene | inlinevirtual |
1.8.17