Aether3D
Game Engine
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This is the complete list of members for Scene, including all inherited members.
Add(Camera *camera)=0 | Scene | pure virtual |
Add(Light *light)=0 | Scene | pure virtual |
Add(Model *model)=0 | Scene | pure virtual |
GetColliders(int screenX, int screenY, CollisionTest collisionTest, float maxDepth) const =0 | Scene | pure virtual |
GetColliders(const Vec3 &aabbMin, const Vec3 &aabbMax, CollisionTest collisionTest) const =0 | Scene | pure virtual |
GetMaterial(const char *name)=0 | Scene | pure virtual |
GetModel(const char *name)=0 | Scene | pure virtual |
GetNonRTCamera()=0 | Scene | pure virtual |
LoadFromFile(const char *path)=0 | Scene | pure virtual |
OnNodeAdded(SceneGraphNode *node)=0 | Scene | pure virtual |
Remove(SceneGraphNode *node)=0 | Scene | pure virtual |
RootNode()=0 | Scene | pure virtual |
SaveToFile(const char *path)=0 | Scene | pure virtual |
SetSkybox(const Texture *cubeMap)=0 | Scene | pure virtual |
~Scene() | Scene | inlinevirtual |