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Aether3D
Game Engine
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This is the complete list of members for Renderer, including all inherited members.
| AddShaderSearchPath(const char *path) const =0 | Renderer | pure virtual |
| apiVersion | Renderer | static |
| BeginQuery()=0 | Renderer | pure virtual |
| ClearScreen() const =0 | Renderer | pure virtual |
| Deinit()=0 | Renderer | pure virtual |
| Draw(const Texture *texture, int x, int y, const Vec4 &color)=0 | Renderer | pure virtual |
| Draw(const Texture *texture, int x, int y, int width, int height, const Vec4 &color)=0 | Renderer | pure virtual |
| Draw(const char *text, const char *fontName, float scale, int x, int y, const Vec4 &color)=0 | Renderer | pure virtual |
| Draw(Scene *scene)=0 | Renderer | pure virtual |
| DrawLines(const Vec3 *lineArray, int arraySize, const Vec4 &color)=0 | Renderer | pure virtual |
| DrawStatistics()=0 | Renderer | pure virtual |
| EndQuery()=0 | Renderer | pure virtual |
| FinishFrame()=0 | Renderer | pure virtual |
| GetTime() const =0 | Renderer | pure virtual |
| HasFocus() const =0 | Renderer | pure virtual |
| Height() const =0 | Renderer | pure virtual |
| LoadFont(const char *fontName, const char *fontBitmapPath, const char *fontMetadataPath)=0 | Renderer | pure virtual |
| OpenWindow(int width, int height, bool fullScreen, int antialiasSamples, bool hasWindowAndContext)=0 | Renderer | pure virtual |
| Resize(int width, int height)=0 | Renderer | pure virtual |
| SetBloom(bool enable, float factor, int blurIterations)=0 | Renderer | pure virtual |
| SetClearColor(float red, float green, float blue)=0 | Renderer | pure virtual |
| SetSSAO(bool enable, float radius, float power)=0 | Renderer | pure virtual |
| SetWindowTitle(const char *title) const =0 | Renderer | pure virtual |
| SwapBuffers()=0 | Renderer | pure virtual |
| Width() const =0 | Renderer | pure virtual |
| ~Renderer() (defined in Renderer) | Renderer | inlinevirtual |
1.8.17