Aether3D
Game Engine
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This is the complete list of members for Renderer, including all inherited members.
AddShaderSearchPath(const char *path) const =0 | Renderer | pure virtual |
apiVersion | Renderer | static |
BeginQuery()=0 | Renderer | pure virtual |
ClearScreen() const =0 | Renderer | pure virtual |
Deinit()=0 | Renderer | pure virtual |
Draw(const Texture *texture, int x, int y, const Vec4 &color)=0 | Renderer | pure virtual |
Draw(const Texture *texture, int x, int y, int width, int height, const Vec4 &color)=0 | Renderer | pure virtual |
Draw(const char *text, const char *fontName, float scale, int x, int y, const Vec4 &color)=0 | Renderer | pure virtual |
Draw(Scene *scene)=0 | Renderer | pure virtual |
DrawLines(const Vec3 *lineArray, int arraySize, const Vec4 &color)=0 | Renderer | pure virtual |
DrawStatistics()=0 | Renderer | pure virtual |
EndQuery()=0 | Renderer | pure virtual |
FinishFrame()=0 | Renderer | pure virtual |
GetTime() const =0 | Renderer | pure virtual |
HasFocus() const =0 | Renderer | pure virtual |
Height() const =0 | Renderer | pure virtual |
LoadFont(const char *fontName, const char *fontBitmapPath, const char *fontMetadataPath)=0 | Renderer | pure virtual |
OpenWindow(int width, int height, bool fullScreen, int antialiasSamples, bool hasWindowAndContext)=0 | Renderer | pure virtual |
Resize(int width, int height)=0 | Renderer | pure virtual |
SetBloom(bool enable, float factor, int blurIterations)=0 | Renderer | pure virtual |
SetClearColor(float red, float green, float blue)=0 | Renderer | pure virtual |
SetSSAO(bool enable, float radius, float power)=0 | Renderer | pure virtual |
SetWindowTitle(const char *title) const =0 | Renderer | pure virtual |
SwapBuffers()=0 | Renderer | pure virtual |
Width() const =0 | Renderer | pure virtual |
~Renderer() (defined in Renderer) | Renderer | inlinevirtual |