Aether3D
Game Engine
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This is the complete list of members for Quaternion, including all inherited members.
Conjugate() const | Quaternion | inline |
CreateFromAxisAngle(const Vec3 &axis, float angleDeg) | Quaternion | inlinestatic |
FindTwist(const Vec3 &axis) const | Quaternion | inline |
FromAxisAngle(const Vec3 &axis, float angleDeg) | Quaternion | inline |
FromEuler(const Vec3 &euler) | Quaternion | inline |
FromMatrix(const Matrix44 &mat) | Quaternion | inline |
GetAxisAngle(Vec3 &outAxis, float &outAngleRad) const | Quaternion | inline |
GetEuler() const | Quaternion | inline |
GetMatrix(Matrix44 &outMatrix) const | Quaternion | inline |
Normalize() | Quaternion | inline |
operator!=(const Quaternion &q) const | Quaternion | inline |
operator*(const Vec3 &vec) const | Quaternion | inline |
operator*(const Quaternion &aQ) const | Quaternion | inline |
operator==(const Quaternion &q) const | Quaternion | inline |
Quaternion() | Quaternion | inline |
Quaternion(const Vec3 &vec, float aW) | Quaternion | inline |
w (defined in Quaternion) | Quaternion | |
x (defined in Quaternion) | Quaternion | |
y (defined in Quaternion) | Quaternion | |
z (defined in Quaternion) | Quaternion |