Aether3D
Game Engine
Camera Member List

This is the complete list of members for Camera, including all inherited members.

AddChild(SceneGraphNode *child)SceneGraphNodevirtual
Children()SceneGraphNodeinlinevirtual
childrenSceneGraphNode
CleanDirties()SceneGraphNode
ContainsChild(const SceneGraphNode *node) constSceneGraphNodevirtual
dirtyTransformSceneGraphNodeprotected
FarClipPlane() const =0Camerapure virtual
FindFirstChildWithName(const char *name, SceneGraphNode **outNode)SceneGraphNodevirtual
GetLayerMask() constSceneGraphNodeinlinevirtual
GetName() constSceneGraphNodeinlinevirtual
GetPosition() constSceneGraphNodeinlinevirtual
GetRotation() constSceneGraphNodeinlinevirtual
GetScale() constSceneGraphNodeinlinevirtual
GetType() constSceneGraphNodeinlinevirtual
IsDirty() constSceneGraphNodeinline
layerMaskSceneGraphNodeprotected
LookAt(const Vec3 &eye, const Vec3 &center, const Vec3 &up)=0Camerapure virtual
modelMatrixSceneGraphNode
MoveForward(float amount)=0Camerapure virtual
MoveRight(float amount)=0Camerapure virtual
MoveUp(float amount)=0Camerapure virtual
nameSceneGraphNodeprotected
NearClipPlane() const =0Camerapure virtual
OffsetRotation(const Vec3 &axis, float angleDegrees)=0Camerapure virtual
Parent()SceneGraphNodeinlinevirtual
parentSceneGraphNodeprotected
positionSceneGraphNodeprotected
RegisterScene(Scene *scene)SceneGraphNodestatic
Root()SceneGraphNodevirtual
rotationSceneGraphNodeprotected
scaleSceneGraphNodeprotected
SceneGraphNode()SceneGraphNode
ScreenPoint(const Vec3 &worldPoint) const =0Camerapure virtual
SetLayerMask(unsigned mask)SceneGraphNodeinlinevirtual
SetName(const std::string &newName)SceneGraphNodeinlinevirtual
SetPosition(const Vec3 &aPosition)SceneGraphNodeinlinevirtual
SetProjection(float fieldOfViewDegrees, float aspect, float nearDepth, float farDepth)=0Camerapure virtual
SetProjection(float left, float right, float bottom, float top, float nearDepth, float farDepth)=0Camerapure virtual
SetRenderTarget(Texture *target)=0Camerapure virtual
SetRotation(const Quaternion &aRotation)SceneGraphNodeinlinevirtual
SetScale(float aScale)SceneGraphNodeinlinevirtual
SetViewport(int left, int right, int top, int bottom)=0Camerapure virtual
SolveMatrices()SceneGraphNodevirtual
typeSceneGraphNodeprotected
Type enum nameSceneGraphNode
UnregisterScene()SceneGraphNodestatic
ViewDirection() const =0Camerapure virtual
~Camera() (defined in Camera)Camerainlinevirtual
~SceneGraphNode()SceneGraphNodevirtual