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Aether3D
Game Engine
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This is the complete list of members for Camera, including all inherited members.
| AddChild(SceneGraphNode *child) | SceneGraphNode | virtual |
| Children() | SceneGraphNode | inlinevirtual |
| children | SceneGraphNode | |
| CleanDirties() | SceneGraphNode | |
| ContainsChild(const SceneGraphNode *node) const | SceneGraphNode | virtual |
| dirtyTransform | SceneGraphNode | protected |
| FarClipPlane() const =0 | Camera | pure virtual |
| FindFirstChildWithName(const char *name, SceneGraphNode **outNode) | SceneGraphNode | virtual |
| GetLayerMask() const | SceneGraphNode | inlinevirtual |
| GetName() const | SceneGraphNode | inlinevirtual |
| GetPosition() const | SceneGraphNode | inlinevirtual |
| GetRotation() const | SceneGraphNode | inlinevirtual |
| GetScale() const | SceneGraphNode | inlinevirtual |
| GetType() const | SceneGraphNode | inlinevirtual |
| IsDirty() const | SceneGraphNode | inline |
| layerMask | SceneGraphNode | protected |
| LookAt(const Vec3 &eye, const Vec3 ¢er, const Vec3 &up)=0 | Camera | pure virtual |
| modelMatrix | SceneGraphNode | |
| MoveForward(float amount)=0 | Camera | pure virtual |
| MoveRight(float amount)=0 | Camera | pure virtual |
| MoveUp(float amount)=0 | Camera | pure virtual |
| name | SceneGraphNode | protected |
| NearClipPlane() const =0 | Camera | pure virtual |
| OffsetRotation(const Vec3 &axis, float angleDegrees)=0 | Camera | pure virtual |
| Parent() | SceneGraphNode | inlinevirtual |
| parent | SceneGraphNode | protected |
| position | SceneGraphNode | protected |
| RegisterScene(Scene *scene) | SceneGraphNode | static |
| Root() | SceneGraphNode | virtual |
| rotation | SceneGraphNode | protected |
| scale | SceneGraphNode | protected |
| SceneGraphNode() | SceneGraphNode | |
| ScreenPoint(const Vec3 &worldPoint) const =0 | Camera | pure virtual |
| SetLayerMask(unsigned mask) | SceneGraphNode | inlinevirtual |
| SetName(const std::string &newName) | SceneGraphNode | inlinevirtual |
| SetPosition(const Vec3 &aPosition) | SceneGraphNode | inlinevirtual |
| SetProjection(float fieldOfViewDegrees, float aspect, float nearDepth, float farDepth)=0 | Camera | pure virtual |
| SetProjection(float left, float right, float bottom, float top, float nearDepth, float farDepth)=0 | Camera | pure virtual |
| SetRenderTarget(Texture *target)=0 | Camera | pure virtual |
| SetRotation(const Quaternion &aRotation) | SceneGraphNode | inlinevirtual |
| SetScale(float aScale) | SceneGraphNode | inlinevirtual |
| SetViewport(int left, int right, int top, int bottom)=0 | Camera | pure virtual |
| SolveMatrices() | SceneGraphNode | virtual |
| type | SceneGraphNode | protected |
| Type enum name | SceneGraphNode | |
| UnregisterScene() | SceneGraphNode | static |
| ViewDirection() const =0 | Camera | pure virtual |
| ~Camera() (defined in Camera) | Camera | inlinevirtual |
| ~SceneGraphNode() | SceneGraphNode | virtual |
1.8.17