Aether3D
Game Engine
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This is the complete list of members for Camera, including all inherited members.
AddChild(SceneGraphNode *child) | SceneGraphNode | virtual |
Children() | SceneGraphNode | inlinevirtual |
children | SceneGraphNode | |
CleanDirties() | SceneGraphNode | |
ContainsChild(const SceneGraphNode *node) const | SceneGraphNode | virtual |
dirtyTransform | SceneGraphNode | protected |
FarClipPlane() const =0 | Camera | pure virtual |
FindFirstChildWithName(const char *name, SceneGraphNode **outNode) | SceneGraphNode | virtual |
GetLayerMask() const | SceneGraphNode | inlinevirtual |
GetName() const | SceneGraphNode | inlinevirtual |
GetPosition() const | SceneGraphNode | inlinevirtual |
GetRotation() const | SceneGraphNode | inlinevirtual |
GetScale() const | SceneGraphNode | inlinevirtual |
GetType() const | SceneGraphNode | inlinevirtual |
IsDirty() const | SceneGraphNode | inline |
layerMask | SceneGraphNode | protected |
LookAt(const Vec3 &eye, const Vec3 ¢er, const Vec3 &up)=0 | Camera | pure virtual |
modelMatrix | SceneGraphNode | |
MoveForward(float amount)=0 | Camera | pure virtual |
MoveRight(float amount)=0 | Camera | pure virtual |
MoveUp(float amount)=0 | Camera | pure virtual |
name | SceneGraphNode | protected |
NearClipPlane() const =0 | Camera | pure virtual |
OffsetRotation(const Vec3 &axis, float angleDegrees)=0 | Camera | pure virtual |
Parent() | SceneGraphNode | inlinevirtual |
parent | SceneGraphNode | protected |
position | SceneGraphNode | protected |
RegisterScene(Scene *scene) | SceneGraphNode | static |
Root() | SceneGraphNode | virtual |
rotation | SceneGraphNode | protected |
scale | SceneGraphNode | protected |
SceneGraphNode() | SceneGraphNode | |
ScreenPoint(const Vec3 &worldPoint) const =0 | Camera | pure virtual |
SetLayerMask(unsigned mask) | SceneGraphNode | inlinevirtual |
SetName(const std::string &newName) | SceneGraphNode | inlinevirtual |
SetPosition(const Vec3 &aPosition) | SceneGraphNode | inlinevirtual |
SetProjection(float fieldOfViewDegrees, float aspect, float nearDepth, float farDepth)=0 | Camera | pure virtual |
SetProjection(float left, float right, float bottom, float top, float nearDepth, float farDepth)=0 | Camera | pure virtual |
SetRenderTarget(Texture *target)=0 | Camera | pure virtual |
SetRotation(const Quaternion &aRotation) | SceneGraphNode | inlinevirtual |
SetScale(float aScale) | SceneGraphNode | inlinevirtual |
SetViewport(int left, int right, int top, int bottom)=0 | Camera | pure virtual |
SolveMatrices() | SceneGraphNode | virtual |
type | SceneGraphNode | protected |
Type enum name | SceneGraphNode | |
UnregisterScene() | SceneGraphNode | static |
ViewDirection() const =0 | Camera | pure virtual |
~Camera() (defined in Camera) | Camera | inlinevirtual |
~SceneGraphNode() | SceneGraphNode | virtual |