Aether3D Game Engine
Classes | Macros
Aether3D.hpp File Reference
#include <string>
#include <memory>
#include "Audio.hpp"
#include "Camera.hpp"
#include "KeyboardInput.hpp"
#include "Light.hpp"
#include "MouseInput.hpp"
#include "Material.hpp"
#include "Model.hpp"
#include "Quaternion.hpp"
#include "Renderer.hpp"
#include "Scene.hpp"
#include "Texture.hpp"
#include "Vec3.hpp"

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Classes

class  Aether3D_API
 Handles DLL loading and engine object creation. More...
 

Detailed Description

Author
Timo Wiren
Date
2014-12-07 License: zlib License

┌─┬─┬─┐ │ │0│ │ Aether3D Game Engine header. ├─┼─┼─┤ │ │ │0│ Contains methods to create objects like ├─┼─┼─┤ Models, Materials, Cameras etc. │0│0│0│ └─┴─┴─┘